Bloomforge

Press kit

Press kit

Everything needed to write about the studio or the game. Anything missing, ask and it will be sent the same week.

The studio

Studio nameBloomforge
Registered companyLattice of Dreams Ltd
Company number16780440 (England & Wales)
LocationDoncaster, South Yorkshire, United Kingdom
Founded2025
Team sizeOne
Websitebloomforge.io
Press contacthello@bloomforge.io

Godloam factsheet

TitleGodloam
Developer & publisherBloomforge (Lattice of Dreams Ltd)
GenreSimulation, god game, colony management
PlatformPC (Windows); others to be assessed
PlayersSingle player
Release dateTo be announced
PriceTo be announced
StatusIn development
TechnologyCustom C++20 deterministic simulation core; Godot 4 presentation layer

Descriptions

One line

A dungeon is an ecosystem that hasn't been fed yet.

Short — 50 words

Godloam is a top-down god game about a living cave. You cannot place a monster: you dig, flood, warm and enrich the ground, and whatever can survive there moves in. A full ecology of flora, colonies and predators runs whether or not you are watching.

Medium — 120 words

Godloam is a top-down living-dungeon god game from Bloomforge, a one-person studio in Doncaster. You play the intelligence in the stone at the bottom of a cave, and your verbs are geological rather than military — carve, flood, warm, darken, enrich. Nothing is summoned. Flora takes root only where moisture, temperature, fertility and mana allow it; colonies settle only where there is food; predators persist only where prey does. Six elemental affinities act on the terrain itself, opposing, grinding and cycling against one another. Underneath is a deterministic integer-only simulation with strict separation between the model and the screen, so the same seed always produces the same world.

Features

  • Indirect control. Create the conditions; never place the outcome.
  • A real ecology. Tolerance-driven flora, foraging colonies, predation between predators, decay that returns to the soil.
  • Six affinities as roles. Elements that reshape terrain rather than recolour damage.
  • Persistent world. Fixed-tick simulation that coarsens rather than pauses away from the camera.
  • Deterministic. A seed and a command list reproduce a world exactly.
  • Open content. Species, flora, terrain and events are plain JSON the player can edit.

Assets

Screenshots and video are being captured as the presentation layer lands and will be published here. For an early look, or for a build to cover, get in touch and say what you need.

Terms of use

Press and content creators are welcome to use screenshots, video and audio from Bloomforge games in reviews, articles, streams and videos, including monetised ones, without asking. Studio and game names and logos may be used to refer to the studio and its games. Please do not imply endorsement or a partnership that does not exist.

Contact

hello@bloomforge.io

Ask for anything

Review builds, a longer interview, specific captures, a look at the technical side, or assets in a format that is not here yet — all available on request.

hello@bloomforge.io

Palette
Ember #E4572E · Moss #6BA368 · Loam #15120F
Correct spelling
Bloomforge (one word) · Godloam (one word)
Pronunciation
God-loam, rhyming with "home"